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The Swift Fall of Concord: Why Sony’s Live-Service Game Failed to Take Flight

by | Sep 5, 2024

In an industry driven by ambition and fierce competition, the fall of “Concord” serves as a stark reminder that not every game can be a winner. After spending eight years in development, Sony’s latest live-service game lasted less than a month before being pulled from the shelves. The hero shooter launched on August 23rd, only to be abruptly shut down on September 6th. Sony and developer Firewalk Studios are now issuing full refunds to players, with game director Ryan Ellis admitting that the game “didn’t land the way we’d intended.”

But why did “Concord” fail so spectacularly, and so quickly? The answer lies in a combination of genre saturation, poor market positioning, and a lack of compelling content to set it apart in the increasingly crowded live-service space.

A Crowded Marketplace

Concord was a hero shooter, a genre dominated by well-established giants like Overwatch and Apex Legends. These games not only have entrenched player bases but also deliver regular updates and compelling new content that keep players engaged over time. For Concord, breaking into this space with a full paid release—when free-to-play has become the norm—was a tough sell from the start.

Compounding the problem was its limited reach; the game was only available on PlayStation 5 and PC, restricting its potential audience. In contrast, successful live-service games often thrive by being available across multiple platforms, thus reaching a broader player base.

Generic and Forgettable

However, the most significant issue with Concord was that it simply didn’t stand out. From its character designs to its map layouts, the game failed to deliver anything memorable. In the fiercely competitive live-service market, where games are designed to capture as much player attention and time as possible, being “just fine” is not enough.

In a landscape where each title vies for a player’s limited time, offering a unique hook is essential. Games like Sea of Thieves succeeded by delivering an unparalleled pirate sim experience, while Riot’s Valorant cleverly capitalized on a niche between tactical shooters and hero-based gameplay. Concord, unfortunately, did not bring a unique experience to the table.

Live-Service Missteps

Concord’s failure is not an isolated incident; it’s part of a broader trend of high-profile live-service games that have struggled or outright failed to gain traction. Recent casualties include EA’s Anthem, Xbox’s Redfall, and Sega’s multiplayer shooter Hyenas. Even heavyweights like Ubisoft and Naughty Dog have had live-service projects stumble or get shelved before release.

The challenges are clear: live-service games require not just a strong launch but ongoing, engaging content that continually draws players back. In a crowded market, where games are designed to be time sinks, pulling players away from their existing commitments to other games is a tall order.

The Future of Concord

Ryan Ellis and his team at Firewalk Studios have hinted at the possibility of exploring new options for Concord, potentially relaunching the game with a free-to-play model and revised gameplay elements. However, addressing the core issues that led to its initial downfall—namely its lack of distinctiveness—will be a tougher challenge. In a space where every game demands not just money but the bulk of a player’s gaming time, there has to be a compelling reason to switch.

Sony’s ambitious push into live-service gaming has already seen setbacks, and Concord may not be the last of them. As the live-service model continues to evolve, it’s clear that no game, regardless of its backing or budget, is immune to failure. For every success story like Fortnite or Valorant, there are multiple games like Concord that couldn’t quite find their place in an increasingly crowded marketplace.

The fate of upcoming high-profile live-service games, including Bungie’s Marathon and Valve’s Deadlock, hangs in the balance. If Concord’s short-lived journey teaches us anything, it’s that without a standout hook or the ability to capture sustained attention, even the most promising titles can quickly fade into obscurity.

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